Full Details


Game Title: Sonic Generations
Operating System: Windows 7 64 bit
Version of DirectX: DX 9
CPU: Intel Core i5 750
Graphics card: AMD HD 5870
RAM: 4 GB
Video Driver: AMD 11.9 Windows 7 64 bit WHQL
Stereo Driver: iZ3D: 1.13 RC1
Submit Date: 2011-11-13 14:17:39
Certification Result: Gold-D (90%)
Personal 3D rating : 4 (1 is lowest, 5 is highest)
Stereo Profile: None Submitted

Sample Pictures

None Submitted

Comments

None Submitted


Part II: Required Game Setting Reductions & Adjustments

Total penalties: 0


Part III: Top Level Anomalies

  • The in-game HUD uncomfortably splits when S-3D settings are adjusted. This is NOT the same as the general game menus (e.g. "save game", "new game", etc.)
  • QA penalty: 35%
  • Shadows that seriously disconnect from the objects they represent as S-3D settings are adjusted.
  • QA penalty: 50%
  • Check here if ALL these flaws go away in an estimated 95% of the game when it is played in a DEPTH ONLY situation. This is done by reducing the driver's convergence settings to near minimum.
  • QA penalty: 0%
    Total penalties: 3


    Part IV: Secondary Anomalies

  • Elements of the Heads Up Display (HUD) have errors, are innacurate, or are flawed in some way when stereoscopic 3D mode is activated. Examples could include markers or map points that are out of sync in 3D mode, partial HUD element distortions, or any interface error that appears in stereoscopic 3D mode that isn't there in traditional 2D. This is NOT that same as an interface or HUD that completely splits when 3D settings are adjusted.
  • QA penalty: 10%
    Total penalties: 1




    Back
    Username:
    Password: