Full Details


Game Title: The Elder Scrolls V: SKYRIM
Operating System: Windows 7 64 bit
Version of DirectX: DX 9
CPU: Intel Core 2 Quad Q6600
Graphics card: AMD HD 5970
RAM: 8 GB
Video Driver: AMD 11.10 Windows 7 64 bit WHQL
Stereo Driver: DDD: 3.3.17
Submit Date: 2011-11-12 11:45:58
Certification Result: Silver-C (80%)
Personal 3D rating : 3 (1 is lowest, 5 is highest)
Stereo Profile: Earmack_7613a_TESV-SKYRIM_(Earmack).TriDefGame

Sample Pictures


Comments

In OSD (Tridef) menu:
Performance => 3D texture copy => AUTO

I modified official DDD profile.
Game have water reflection problem
Tags problem & night sky, It's not very big problem, anomaly received only when u have night "polare lights"
Also turn off in game cross-hair


Part II: Required Game Setting Reductions & Adjustments

  • Turned off Anti-Aliasing. This is required if AA makes the game visually unplayable or the AA reduces frames per second to ridiculously low levels like one to two FPS in 3D mode. Do not select this if it is just a method of getting more performance out of a slower graphics card.
  • QA penalty: 5%
    Total penalties: 1


    Part III: Top Level Anomalies

    Total penalties: 0


    Part IV: Secondary Anomalies

  • Player tags or markings associated with game characters are rendered only at screen depth, and not at the depth of the individual objects or characters.
  • QA penalty: 5%
  • The 3D skybox is at the wrong depth. Some games use 3D objects for background scenery. Examples could be buildings, a city landscape, and more. In this case, the objects are displayed with the wrong scale, or the polarity of the image is reversed in the background compared to the rest of the scene (the eyes are swapped in 3D for just the background portion).
  • QA penalty: 5% It's not very big problem, anomaly received only when u have night "polare lights"
  • Poorly rendered reflections (water, glass)
  • QA penalty: 5%
    Total penalties: 3




    Back
    Username:
    Password: