Full Details


Game Title: Far Cry 2
Operating System: Windows 7 64 bit
Version of DirectX: DX 9
CPU: Intel Core 2 Quad Q6600
Graphics card: AMD HD 5970
RAM: 4 GB
Video Driver: AMD 11.9 Windows 7 64 bit WHQL
Stereo Driver: DDD:
Submit Date: 2011-10-21 19:54:11
Certification Result: Uncertified-D (0%)
Personal 3D rating : 2 (1 is lowest, 5 is highest)
Stereo Profile: None Submitted

Sample Pictures

None Submitted

Comments

In game video settings:

Vegetaion - Low
Terrain - Low
Geometry - Medium
Shadow - Off

Smoke unbeatable
Also have problem on vegetaion distance depth


Part II: Required Game Setting Reductions & Adjustments

  • Turned off shadows entirely.
  • QA penalty: 30%
  • Turned off Anti-Aliasing. This is required if AA makes the game visually unplayable or the AA reduces frames per second to ridiculously low levels like one to two FPS in 3D mode. Do not select this if it is just a method of getting more performance out of a slower graphics card.
  • QA penalty: 5%
  • Reduced unlisted feature (except AA or Anisotropic)
  • QA penalty: 5%
    Total penalties: 3


    Part III: Top Level Anomalies

  • Obvious depth rendering errors between game objects like trees, cars, buildings, etc. An example could be a tree in the distance rendered at screen depth or an object rendered at a far depth is hiding a closer object.
  • QA penalty: 50%
    Total penalties: 1


    Part IV: Secondary Anomalies

  • Screen covered smoke, haze, and similar airborne effects are clipped or seem to be misaligned with the scene. For example, in a smoke filled room, there are gaps between the haze and the edges of objects.
  • QA penalty: 10%
    Total penalties: 1




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