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Certification Result: Uncertified-D (%)
Personal 3D rating : None Submitted
Stereo Profile: None Submitted

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Part II: Required Game Setting Reductions & Adjustments

  • Turned off Post Processing ("Post Processing" is an actual selection of its own)
  • QA penalty: 20%
  • Turned off light flares.
  • QA penalty: 5%
  • Turned off shadows entirely.
  • QA penalty: 30%
  • Reduced shader level.
  • QA penalty: 10%
  • Reduced or turned off depth of field.
  • QA penalty: 5%
  • Reduced or turned off reflections (e.g. land, water)
  • QA penalty: 10%
  • Turned off film grain.
  • QA penalty: 5%
  • Turned off Anti-Aliasing. This is required if AA makes the game visually unplayable or the AA reduces frames per second to ridiculously low levels like one to two FPS in 3D mode. Do not select this if it is just a method of getting more performance out of a slower graphics card.
  • QA penalty: 5%
  • Reduced unlisted feature (except AA or Anisotropic)
  • QA penalty: 5%
  • You cannot isolate the specific graphics option that causes the anomaly, and instead have to turn the overall graphics setting down to "medium" or between lowest and highest.
  • QA penalty: 10%
  • You cannot isolate the specific graphics option that causes the bug, and instead have to turn the overall graphics setting down to "minimum".
  • QA penalty: 25%
    Total penalties: 11


    Part III: Top Level Anomalies

  • Light sources and lights or auras that seem to mismatch from each other.
  • QA penalty: 35% In very rare situations... in the first profile revisions by TriDef this was a plague, but they have fixed 95% of them.
  • Check here if ALL these flaws go away in an estimated 95% of the game when it is played in a DEPTH ONLY situation. This is done by reducing the driver's convergence settings to near minimum.
  • QA penalty: 0%
    Total penalties: 2


    Part IV: Secondary Anomalies

  • Player tags or markings associated with game characters are rendered only at screen depth, and not at the depth of the individual objects or characters.
  • QA penalty: 5%
  • Volumentric lights rendered at the wrong depth (e.g. at screen depth). Examples include ambient light or spotlights shining on the ground, wall, or nearby objects.
  • QA penalty: 5% Orange glow from fires is rendered at the wrong depth.
    Total penalties: 2




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