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MTBS3D RT @tifcagroup: Enabling Breakthrough Innovations in the #ClienttoCloud Revolution. https://t.co/dglxcxLO3D
MTBS3D RT @tifcagroup: TIFCA’s Client-to-Cloud Vision document has been published. We are meeting during #SIGGRAPH2019 to jointly address the cont…
MTBS3D It’s been a major boon for the Client-to-Cloud Revolution at #E3. #E32019 #E319 #GoogleStadia #BethesdaE3https://t.co/IqIrR81D8o
MTBS3D RT @IfcSummit: Sixth International Future Computing Summit Moves to Silicon Valley November 5-6, 2019. Open Call for Visionary Speakers and…
MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7

GameGrade3D Instructions

GameGrade3D Logo

Introduction

Welcome to GameGrade3D (GG3D) – the quality assurance system for PC based stereoscopic 3D video games!  If you’re trying to figure out which games will work well on your system, how to get them to work, and what kind of 3D experience you can expect -  SEARCH NO MORE!

Recent advances have made it possible for many games to be played in stereoscopic 3D on PC.  In addition to stereoscopic 3D drivers by DDD, iZ3D, and Nvidia, we are also starting to see native 3D support by the likes of AMD (HD3D).  Unfortunately, despite all these advances, there are more marketing claims than you can shake a pair of 3D glasses at, and there is little consistency in quality expectations and results between titles and solutions.  After much time and effort invested by Neil Schneider, Vadim Krivosheev, and Cris Villalobos, we have the solution!

GameGrade3D is a fully functional system that asks a series of multiple choice questions.  Based on the answers given, a huge database is created complete with recommended game settings, quality expectations, and current GameGrade3D certification ratings.  These ratings adjust and compensate according to what members submit, driver updates, diversified results, and more.

The engine's back-end is completely dynamic, and we have the means to alter questions, add new options, adjust scoring, and fine tune the process without losing or resetting earlier contributions.

Some of GameGrade3D's benefits include:
  1. GG3D will give gamers an independently developed and credible resource for S-3D game quality and best settings for DDD, iZ3D, and Nvidia S-3D drivers.  It will also indicate the level of native 3D (e.g. AMD HD3D) support where applicable.
  2. GG3D is customer driven, and has no vested interests in any one product.
  3. Whereas before S-3D quality was subjective, we now have measurable methods to use and improve upon.
  4. Game developers and technology enablers now have a non-proprietary quality expectation to aim for, and will see how their solution compares to others through the eyes of their customers.
  5. GG3D is dynamic and adjusts with the times. The more gamers submit, especially for games already listed, the more accurate the system is.

New Features

GameGrade3D is based on an early prototype called MTBS’ 3D Game Analyzer.  Here are some improvement we’ve made since!
  1. When selecting anomalies, gamers can attach screenshots and share comments to help illustrate the problem.
  2. Each submission can have a driver profile attached.  While this is most applicable for DDD TriDef Ignition profiles, gamers can upload .TXT files for Nvidia and iZ3D equivalents where applicable.
  3. The certification mechanism has been revamped to increase fairness and accuracy for all applicable 3D solutions.
  4. Submissions can include a subjective score in addition to the measured approach.
  5. Gamers can edit their submissions.  It is no longer necessary to start from scratch every time a new anomaly is discovered or a correction needs to be made.
  6. A “Native 3D” classification has been created to acknowledge titles based on AMD’s HD3D implementation, as well as titles that have additional 3D options built in without the need for a special 3D driver.

Before You Begin


Before using GameGrade3D, please ensure that you follow these steps:
  • Download and install the latest graphics card and stereo drivers available for your system.  If there are updated game profiles by driver developers, it's encouraged to use them as well.
  • Download and install the latest game patches for the title you are submitting.
  • Download and install the latest DirectX runtime executable.
  • Read through MTBS' Stereoscopic 3D Anomaly Guide so you know what to watch out for.
  • If you are new to stereoscopic 3D gaming, familiarize yourself with MTBS' Stereoscopic 3D Settings Guide.  This will save you a lot of headaches when it comes to understanding how stereoscopic 3D works in video games, and how to go about getting the results you want.