GameGrade3D is an online database of PC games and their level of compatibility with different software and hardware solutions on the market. It is completely gamer driven, and has no vested interests in any specific brands or technologies.
When a gamer makes a submission, they are asked a series of questions about the game, its 3D experience, what eye candy features need to be turned off (if any), and the level of stereoscopic 3D flexibility they have at their disposal.
The first part of the score is the Quality Assurance (QA) portion. All games begin with a QA score of 100%, and get deductions for reduced graphics settings and remaining anomalies. Reduced graphics settings refer to “eye candy” features that need to be turned off so the game can be played in stereoscopic 3D without visual problems. This is not related to performance saving measures that are required to play the game fast enough. If the remaining score is passable, games are rated as Bronze, Silver, Gold, and Platinum. The scores required for each level are as follows:
Quality assurance score is 100%.
- Quality assurance score ranges from 85% – 99%.
- Quality assurance score ranges from 65%-84%.
The second part of the score is related to visual flexibility. A lot of gamers enjoy out of screen effects or having things look as though they are breaking through the display’s glass, while others prefer a depth-only experience. While visual flexibility is not treated as a QA deduction, GG3D is designed so that gamers will see which titles offer the 3D options they are looking for, and what trade-offs are needed to attain that flexibility.
Grade A offers the most flexibility. The game can be played with maximum “eye candy” settings and there are no discernable artifacts or anomalies when played in a combined depth and pop-out experience as described in MTBS’ Stereoscopic 3D Settings Guide.
Some driver developers force certain eye candy settings off, despite what is adjusted in the game. This would NOT qualify for a Platinum grade.
The game can be played with a combined depth and pop-out experience and there are no visual anomalies. However, the game does require one or more “eye candy” settings to be turned off (e.g. bloom, HDR lighting, field of view, glow, etc.). Drivers that forcibly turn game settings off would fall in this category as well. For example, shadows that are turned on in the game, but don’t actually appear in stereoscopic 3D mode.
While the game can be played with a combined depth and pop-out experience, some non-critical visual anomalies remain. The game may or may not require one or more “eye candy” settings to be turned off (e.g. bloom, HDR lighting, field of view, glow, etc.).
This is the lowest level of visual flexibility. The game can only be played in a “depth only” situation because it will otherwise be plagued by critical anomalies and visual errors. The game may or may not require one or more “eye candy” settings to be turned off (e.g. bloom, HDR lighting, field of view, glow, etc.) as well.