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MTBS3D RT @IFCSummit: Daryl Sartain is Director & Worldwide Head of #XR, Displays, and Wireless Ecosystems for @Radeon at @AMD. He is also Chair o…
MTBS3D RT @IFCSummit: Arvind Kumar is a Senior Principal Engineer for @intel @IntelSoftware. At #IFCSummit he explained the workings of the Client…
MTBS3D RT @IFCSummit: Neil Schneider’s #IFCSummit opening presentation. #CloudComputing https://t.co/CFqiNxSzPV
MTBS3D RT @IFCSummit: Our #videogames in the #clienttocloud revolution is going on now featuring @playhatchglobal @AccelByteInc @awscloud and @Sha
MTBS3D RT @IFCSummit: On stage now, the #Crypto and #Blockchain markets with Professor Bebo White @bebo and Melissa Brown, Senior Director Develop…
MTBS3D RT @IFCSummit: Finishing off our busy morning is Mark Morrison, Director of Sales for @magicleap. He was talking about Building ROI in the…
MTBS3D RT @IFCSummit: Dominique Pouliquen CEO of @CintooCloud did a live demo of their #clienttocloud technology. #IFCSummit #CloudComputing #VR h…
MTBS3D RT @IFCSummit: Next up is Stefan Holzer CTO of @fyusioninc on Democratizing #3D Content for #ecommerce. #IFCSummit #FutureComputing https:/…
MTBS3D RT @IFCSummit: Enabling an Immersive World panel moderated by Kevin Krewel of @tiriasresearch with Alex Hornstein CTO of @LKGGlass Rama Kri…
MTBS3D RT @IFCSummit: Vinay Narayan VP at @htcvive starts off the morning for us here at #IFCSummit. He is speaking on how #5G is powering the nex…
MTBS3D RT @IFCSummit: We finished the first day of #IFCSummit with a great Futurists Panel moderated by @deantak of @VentureBeat with @awscloud @D
MTBS3D RT @IFCSummit: Some highlights of our busy morning here at #IFCSummit. With @IntelSoftware @AMDPC @AMDGaming @jonpeddie #futurecomputing #C
MTBS3D RT @IFCSummit: Hours left in our #Halloween  flash sale! Take over 600.00 off the price of a ticket today only! 👻🎃🧛🏼‍♂️🧟‍♀️#IFCSummit #Clou
MTBS3D RT @thekhronosgroup: Today only! Get access to the @IFCSummit for only $349. Happy Halloween! https://t.co/eg2jOce4eQ
MTBS3D RT @IFCSummit: #Halloween flash sale! Take over 600.00 off the price of a ticket today only! 👻🎃🧛🏼‍♂️🧟‍♀️#IFCSummit #CloudComputing #CloudGa
MTBS3D RT @TheFoundryTeam: Mathieu Mazerolle, our Cloud Product Manager will be speaking at The @IFCSummit running November 5-6, 2019 at the Compu…

GameGrade3D Certification Categories

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Certification


GameGrade3D is an online database of PC games and their level of compatibility with different software and hardware solutions on the market.  It is completely gamer driven, and has no vested interests in any specific brands or technologies.

When a gamer makes a submission, they are asked a series of questions about the game, its 3D experience, what eye candy features need to be turned off (if any), and the level of stereoscopic 3D flexibility they have at their disposal.

General Quality Assurance

The first part of the score is the Quality Assurance (QA) portion.  All games begin with a QA score of 100%, and get deductions for reduced graphics settings and remaining anomalies.  Reduced graphics settings refer to “eye candy” features that need to be turned off so the game can be played in stereoscopic 3D without visual problems.  This is not related to performance saving measures that are required to play the game fast enough.  If the remaining score is passable, games are rated as Bronze, Silver, Gold, and Platinum.  The scores required for each level are as follows:

Platinum
DDD Gold iZ3D Bronze Nvidia Silver Native Silver Certification
Quality assurance score is 100%.


Gold
DDD Gold iZ3D Bronze Nvidia Silver Native Silver Certification
  • Quality assurance score ranges from 85% - 99%.

Silver
DDD Silver iZ3D Bronze Nvidia Silver Native Silver Certification
  • Quality assurance score ranges from 65%-84%.

Bronze
DDD Bronze iZ3D Bronze Nvidia Bronze Native Bronze Certification

Quality Assurane score ranges from 25%-64%


Uncertified

Uncertified

One or more critical errors AND/OR remaining quality assurance score of 0% to 24%


Visual Flexibility

The second part of the score is related to visual flexibility.  A lot of gamers enjoy out of screen effects or having things look as though they are breaking through the display’s glass, while others prefer a depth-only experience.  While visual flexibility is not treated as a QA deduction, GG3D is designed so that gamers will see which titles offer the 3D options they are looking for, and what trade-offs are needed to attain that flexibility.

Grade A

Grade A offers the most flexibility.  The game can be played with maximum "eye candy" settings and there are no discernable artifacts or anomalies when played in a combined depth and pop-out experience as described in MTBS' Stereoscopic 3D Settings Guide.

Some driver developers force certain eye candy settings off, despite what is adjusted in the game.  This would NOT qualify for a Platinum grade.

Grade B

The game can be played with a combined depth and pop-out experience and there are no visual anomalies.  However, the game does require one or more "eye candy" settings to be turned off (e.g. bloom, HDR lighting, field of view, glow, etc.).  Drivers that forcibly turn game settings off would fall in this category as well.  For example, shadows that are turned on in the game, but don't actually appear in stereoscopic 3D mode.

Grade C


While the game can be played with a combined depth and pop-out experience, some non-critical visual anomalies remain.  The game may or may not require one or more "eye candy" settings to be turned off (e.g. bloom, HDR lighting, field of view, glow, etc.).

Grade D

This is the lowest level of visual flexibility.  The game can only be played in a "depth only" situation because it will otherwise be plagued by critical anomalies and visual errors.  The game may or may not require one or more "eye candy" settings to be turned off (e.g. bloom, HDR lighting, field of view, glow, etc.) as well.