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MTBS3D RT @IFCSummit: Daryl Sartain is Director & Worldwide Head of #XR, Displays, and Wireless Ecosystems for @Radeon at @AMD. He is also Chair o…
MTBS3D RT @IFCSummit: Arvind Kumar is a Senior Principal Engineer for @intel @IntelSoftware. At #IFCSummit he explained the workings of the Client…
MTBS3D RT @IFCSummit: Neil Schneider’s #IFCSummit opening presentation. #CloudComputing https://t.co/CFqiNxSzPV
MTBS3D RT @IFCSummit: Our #videogames in the #clienttocloud revolution is going on now featuring @playhatchglobal @AccelByteInc @awscloud and @Sha
MTBS3D RT @IFCSummit: On stage now, the #Crypto and #Blockchain markets with Professor Bebo White @bebo and Melissa Brown, Senior Director Develop…

MTBS' S-3D Gaming Anomaly Guide

User Interface

Proper User Interface / HUD

The above image demonstrates a properly rendered user interface. The HUD is whole, and regardless of S-3D settings, it doesn't slide off the screen or disappear as opposed to the image shown below:

Sliding user interface, poorly rendered.

 

Player Tags

Shadows        missing in one eye.

The above player tags are rendered properly in coordination with the depth of the objects they relate to.

Shadows      missing in one eye.

Unfortunatley, as shown above, many games render player tags at screen depth or as 2D objects.  While not considered a critical error, this undermines the S-3D experience, and can sometimes cause confusion during game play.