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MTBS3D RT @GetImmersed: We are proud to announce that Dereck Orr, Division Chief at the Public Safety Communications Research Division Laboratory…
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MTBS3D Intel introducing discrete GPUs in 2020. #Intel https://t.co/tsMRHvc42T
MTBS3D RT @GetImmersed: New schedule and contact form for speakers online! #Immersed2018 #getimmersed #VR #AR #MR #AI #immersivetech https://t.co/
MTBS3D This could be the biggest and most influential development in #VirtualReality! The #ViveFocus is a mobile #VR devic… https://t.co/0DYVX45Kk4
MTBS3D Are you going to go for the GO? The #OculusGo is #Facebook's first foray into standalone HMDs. #FacebookF8 #VRhttps://t.co/3iPcvd7lRG
MTBS3D Ana Ribeiro talked to Neil about her new 80's style @pixelripped #VirtualReality game at @OfficialGDC. #GDC 2018… https://t.co/P1uTSlhczW
MTBS3D MTBS interviewed @3rdeyestudiosfi at @OfficialGDC about their new game Downward Spiral Horus Station. #GDC2018 #VRhttps://t.co/xYZlN5mdlr
MTBS3D We interviewed @Survios at @OfficialGDC about their new #VR boxing title, Creed Rise to Glory. #GDC2018https://t.co/boztTx4iab
MTBS3D .@tifcagroup was launched last month. This is the introductory presentation for future computing, TIFCA, and things… https://t.co/vRVPBoAnMi
MTBS3D RT @tifcagroup: .@OGamingAlliance and @official_ita3d merge to form The International Future Computing Alliance. #GDC2018 #tifca https://t.…

MTBS' S-3D Gaming Anomaly Guide

MTBS' Official S-3D Gaming Anomaly Guide

By Neil Schneider and Yuriy Nikshych

While most stereoscopic 3D drivers do a pretty good job, many games are fraught with visual problems and anomalies that slip through the cracks.  As a reference tool for GameGrade3D (GG3D), this document was put together so members can easily classify and spot problems in their favourite games.  This document will be expanded and fine tuned with time and ideas from members.

All images presented here are in "cross-eyed" format (right image is on the left), and are viewable on most 3D display solutions.

 

Best Case Scenarios

These pictures demonstrate the optimal situation. The images feature the flexibility to have out of screen experiences, objects are rendered at the correct depths, and there are no visual anomalies or artifacts.

S-3D Best Case Example

S-3D Best Case Scenario Example

S-3D Best Case Example

While preferences are different from gamer to gamer as to whether or not they want a combined depth and pop-out experience, this is very important because it illustrates the flexibility that the game and driver solution offers.