MTBS3D RT @tifcagroup: Alex Igelman Executive Chairman at @millesports to speak at @GetImmersed. Igelman was instrumental in the early success of…
MTBS3D RT @tifcagroup: Mike Domaguing, Vice-President of Marketing for @Survios, is speaking at @GetImmersed. #Immersed2018 #Immersed18 #FutureCom
MTBS3D The Danger of Taking the Console Route in #VR. #Oculus needs to avoid making a BIG mistake with the #PC market
MTBS3D RT @tifcagroup: Pascal Langlois from @UbisoftToronto is speaking at @GetImmersed. Pascal is Assistant Director for Procedural Motion Captur…
MTBS3D RT @GetImmersed: Join us for Students Night Out on Friday November 9th! #StudentsNightOut #Immersed2018 #ImmersiveTech #FutureComputing htt…
MTBS3D RT @GetImmersed: Come join us for Students Night Out! This new event is designed for students to give them the tools needed to further thei…
MTBS3D RT @tifcagroup: .@joshokane of the @globeandmail and @globebusiness will be moderating this year’s Futurists panel at @GetImmersed. #Immers
MTBS3D RT @GetImmersed: Immersed 2018 Calls For #FutureComputing Speakers and Visionaries. Fifth Annual Conference Highlights #AI, Compute, #Immer
MTBS3D RT @tifcagroup: .@AjayFry will be speaking at @GetImmersed! Ajay has a new #eSports show on @GinxTVCanada. HUD (Heads Up Daily) on @SuperCh
MTBS3D RT @GetImmersed: Tips to maximize your chances at becoming an accepted event speaker for #Immersed2018! #FutureComputing #MachineLearning #…
MTBS3D RT @GetImmersed: Join us in Toronto for #Immersed2018! November 8-9, 2018. Now in our 5th year! #VR #AR #MR #AI #Fu
MTBS3D RT @GetImmersed: Dr. David Rolston, CEO of Tirocorp is speaking at #Immersed2018. His is a best selling author in #AI development, and curr…
MTBS3D TIFCA PATH Revealed For New Members. #FutureComputing #TIFCA

MTBS' S-3D Gaming Anomaly Guide

MTBS' Official S-3D Gaming Anomaly Guide

By Neil Schneider and Yuriy Nikshych

While most stereoscopic 3D drivers do a pretty good job, many games are fraught with visual problems and anomalies that slip through the cracks.  As a reference tool for GameGrade3D (GG3D), this document was put together so members can easily classify and spot problems in their favourite games.  This document will be expanded and fine tuned with time and ideas from members.

All images presented here are in "cross-eyed" format (right image is on the left), and are viewable on most 3D display solutions.


Best Case Scenarios

These pictures demonstrate the optimal situation. The images feature the flexibility to have out of screen experiences, objects are rendered at the correct depths, and there are no visual anomalies or artifacts.

S-3D Best Case Example

S-3D Best Case Scenario Example

S-3D Best Case Example

While preferences are different from gamer to gamer as to whether or not they want a combined depth and pop-out experience, this is very important because it illustrates the flexibility that the game and driver solution offers.