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ME2_cutscene_convergence_filmgrain.jpg
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ghost_test_1024x768.jpgghost test 1024x768110 viewsFreke1
 
Doom301_50.jpg
Doom301_50.jpgDoom 3110 views100% separation and a lot of convergencewuhlei
 
car_IZ3d.JPG
car_IZ3d.JPGZalman vs IZ3d;110 viewsThis is the Iz3D with the iz3D driver/ viewer. I'm not shure if it's the 17" or the 22w" version.
I think the tinting can be reduced with a little adjustment, or with the new glasses ;-)
1 commentsLukePC1
 
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GP408_50.jpg110 viewsNeil
 
GP407_50.jpg
GP407_50.jpg110 viewsNeil
 
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MTBS3D_certification_Gold-B.jpg110 viewsNeil
 
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DSCF0165.jpgBob Dowling (left) and Jeffrey Katzenberg (right).110 views"3D in the home will be driven by games and sports". Why are we the only ones reporting on this important remark?!?Neil
 
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DeusEX_HR_max_strength_plane_in_game.jpg110 viewsandysonofbob
 
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2006073013300021Firefox-logo.pngMozilla Firefox Logo110 viewsNeil
 
EnterTheRift.jpg
EnterTheRift.jpgEnter the Rift110 viewsA simulated ad for the Rift with the eventual commercial release. Quotes taken from Kickstarter/OculusVR.com, systems just added to make it look serious, descriptive text made up on the spot. Images from Le Google and a whole lot of photoshopzoring.BOLL
 
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MTBSD3EXPO.wmv
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advertising1.wmvhow WE play....109 viewssharky
 
witcher04_50.jpg
witcher04_50.jpgThe Witcher ; Nvidia 94.24 (I think)109 viewsShoot of the cinematics in the beginning. To achieve an aligned HUD the convergence has to be decreased slightly.
Everything high, except lighting and depth of field. No special tweaking, not even Dragon-Tools...
LukePC1
 
mm_#0039.jpg
mm_#0039.jpg109 viewsNeil
 
il2fb44.jpg
il2fb44.jpg109 viewsYou can download a zip file containing 70 IL-2:Sturmovik 1946 screenshots in jps format here.DickDastardly
 
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Wheelman_GD08_06.jpg109 viewsNeil
 
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MassEffect#0010.jpgMass Effect109 viewsddorpm
 
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