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Projectors_holder.jpg
Projectors_holder.jpg271 viewsTril
 
Elsa.jpg
Elsa.jpgElsa 3D revelator wired271 viewsPetrus
 
f841b5be6b6d5315-ps26~1.jpg
f841b5be6b6d5315-ps26~1.jpgBSP4271 viewsNobsi
 
Asus.jpg
Asus.jpgAsus shutter glasses266 viewsPetrus
 
Blur_race.jpg
Blur_race.jpgBLUR_race263 viewschrist0ff
 
num1_#0008.jpg
num1_#0008.jpgexample260 views1 commentsh-bar
 
0141.JPG
0141.JPGProject CARS using TriDef with custom profile260 viewsNobsi
 
Goldeneye_4-1-08.jpg
Goldeneye_4-1-08.jpgGoldeneye crosseyed 3D258 views1 commentsAerVue
 
SCC_objects_in_1_eye.jpg
SCC_objects_in_1_eye.jpgSplinter Cell Conviction - Objects only in 1eye254 viewschrist0ff
 
0122.JPG
0122.JPGProject CARS using TriDef with custom profile254 viewsNobsi
 
Screen_front_close_up.jpg
Screen_front_close_up.jpg253 viewsTril
 
catscanreadFINAL-reversed.JPG
catscanreadFINAL-reversed.JPG252 viewsLikay
 
num1_#0003~0.jpg
num1_#0003~0.jpg251 viewsh-bar
 
Ecran_et_lunettes_english.pdf
Ecran_et_lunettes_english.pdfcompatibility table: correspondence between 3D Screen Data and Glasses.251 viewscompatibility table.

kind of 3D screen -> input data needed -> kind of 3D glasses needed
Guig2000
 
SCC_so_much_wrong_headache.jpg
SCC_so_much_wrong_headache.jpgSplinter Cell Conviction - Too much wrong = headache243 viewschrist0ff
 
La_chaine_stereo_simple_English~0.pdf
La_chaine_stereo_simple_English~0.pdfThe stereoscopic chain: From the 3D game to the 3D display. (simplified)240 viewsA schematic: the purpose is to help to understand the stereo 3D.Guig2000
 
num1_#0004.jpg
num1_#0004.jpg236 views2 commentsh-bar
 
Ocilloscope.jpg
Ocilloscope.jpgOcillogram of L/R color balance corrector234 viewsPetrus
 
Simuleyes_color.jpg
Simuleyes_color.jpgSimuleyes color test234 viewsPetrus
 
Slide17.JPG
Slide17.JPGShutterglasses Controller Circuit Diagram233 viewsThis is picture 1, showing a circuit diagram for a vga pass through dongle. Sorry, I can't find the page where I downloaded this from so can't credit it to the originator. The parts for the circuit are only about $10 total! This circuit should allow you to control your shutterglasses from output directly from your videocard. Of interest to me is syncronizing the shutters with the frame sequential display of a non-120hz DLP projector. I think this would work the same for a CRT monitor as well (old way). THEDRUMMER
 
num1_#0002.jpg
num1_#0002.jpg231 viewsh-bar
 
Simuleyes.jpg
Simuleyes.jpgSimuleyes shutter glasses231 viewsPetrus
 
GM130.jpg
GM130.jpg227 views1 commentsgeekmaster
 
X101_drive_signal_2.jpg
X101_drive_signal_2.jpgX101_drive_signal_2226 viewsPetrus
 
num1_#0001.jpg
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RGBW_1.jpg
RGBW_1.jpgRGBW test pattern 1223 viewsPetrus
 
Emty_cd-spider.jpg
Emty_cd-spider.jpgEmty_cd-spider-depolarizing219 viewsLikay
 
DLP_0to1.jpg
DLP_0to1.jpgDLP_0to1219 viewsPetrus
 
La_chaine_stereo_english~0.pdf
La_chaine_stereo_english~0.pdfThe stereoscopic chain: From the 3D game to the 3D display.219 viewsA schematic: the purpose is to help to understand the stereo 3D.Guig2000
 
mafia2_pb.jpg
mafia2_pb.jpgMafia2 Demo problem218 viewschrist0ff
 
Asus_color.jpg
Asus_color.jpgAsus color test216 viewsPetrus
 
solution.jpg
solution.jpgsolution213 views1 commentsLikay
 
num1_#0000.jpg
num1_#0000.jpg212 viewsh-bar
 
plastic_wrapping.jpg
plastic_wrapping.jpgplastic_wrapping-depolarizing212 viewsLikay
 
Bulletstorm_1225depth.jpg
Bulletstorm_1225depth.jpg212 viewsandysonofbob
 
HKShip021.JPG
HKShip021.JPGSleeping Dogs V1.5212 viewsNobsi
 
Wii_Hammer_6DOF_Optical_Motion_Controller_YAW_Schematic.jpg
Wii_Hammer_6DOF_Optical_Motion_Controller_YAW_Schematic.jpgWii Hammer 6 DOF Optical Motion Controller - Yaw calculation schematic 208 viewsbudda
 
princess-leia-bikini.jpg
princess-leia-bikini.jpg206 viewsstee1hed
 
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projector_rear_attach.JPG205 viewsLikay
 
Emty_cd-case.jpg
Emty_cd-case.jpgEmty_cd-case-depolarizing204 viewsLikay
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