Last additions - LukePC1
 
drakensang01_50.jpg
drakensang01_50.jpgDrakensang - the black eye 176 viewsThis game runs good in S-3D even with NV drivers (combo 94.24) if you:
- use stereotextures with Dragon-Tools (TuningNSD2.exe) - otherwise its FLAT with popout/popin
- disable shadows, because they are not rendered at the right depth somehow
- maybe disable 'sorrounding effects' or however it is called. There is a checkbox :wink:
LukePC1Aug 09, 2008
 
car_myalbum_zalman.JPG
car_myalbum_zalman.JPGZalmann Car103 viewsThis is a pic of the Zalman. I hope the interlacing is noticeable in this picture - the other one lost it, because of 'bad' quality.LukePC1Apr 04, 2008
 
car_IZ3d.JPG
car_IZ3d.JPGZalman vs IZ3d;118 viewsThis is the Iz3D with the iz3D driver/ viewer. I'm not shure if it's the 17" or the 22w" version.
I think the tinting can be reduced with a little adjustment, or with the new glasses ;-)
1 commentsLukePC1Apr 04, 2008
 
car_nvidia_IZ3D.JPG
car_nvidia_IZ3D.JPGZalman vs IZ3d;757 viewsThis is the Iz3D with the old nvidia driver (neurok optics). I'm not shure if it's the 17" or the 22w" version.
I think the tinting can be reduced with a little adjustment ;-)
1 commentsLukePC1Apr 04, 2008
 
car_zalman.JPG
car_zalman.JPGZalman vs IZ3d;2502 viewsThis is the Zalman Trimon monitor. I hope the bad stripes from interlacing are still there ;-)LukePC1Apr 04, 2008
 
RD302_50.jpg
RD302_50.jpgDTM - Race Driver from 2006? ; Nvidia74 viewsNice and realistic (German) Racing game. Runs quite fluent and good in S-3D with effects etc. on low.
You can go on seperation like Crazy, if you want.

Parts of the Shadows are positioned wrong. Do you see the rectangular boxes of shadow? They are defenetly not right!
LukePC1Feb 06, 2008
 
RD308_50.jpg
RD308_50.jpgDTM - Race Driver from 2006? ; Nvidia81 viewsNice and realistic (German) Racing game. Runs quite fluent and good in S-3D with effects etc. on low.
You can go on seperation like Crazy, if you want.

HIGH seperation --> great (too strong?) In-screen effect :D
LukePC1Feb 06, 2008
 
RD306_50.jpg
RD306_50.jpgDTM - Race Driver from 2006? ; Nvidia159 viewsNice and realistic (German) Racing game. Runs quite fluent and good in S-3D with effects etc. on low.
You can go on seperation like Crazy, if you want.

Parts of the Shadows are positioned wrong.
LukePC1Feb 06, 2008
 
RD301_50.jpg
RD301_50.jpgDTM - Race Driver from 2006? ; Nvidia108 viewsNice and realistic (German) Racing game. Runs quite fluent and good in S-3D with effects etc. on low.
You can go on seperation like Crazy, if you want.

Parts of the Shadows are positioned wrong.
LukePC1Feb 06, 2008
 
RD303_50.jpg
RD303_50.jpgDTM - Race Driver from 2006? ; Nvidia115 viewsNice and realistic (German) Racing game. Runs quite fluent and good in S-3D with effects etc. on low.
You can go on seperation like Crazy, if you want.

Parts of the Shadows are positioned wrong.
LukePC1Feb 06, 2008
 
HellgateDemo_sp_dx9_x8608_50.jpg
HellgateDemo_sp_dx9_x8608_50.jpgHellgate London; Nvidia; Crooshair Wrong70 viewsUnfortunatly this game has problems with lighting. The lamps are rendered at one place and the light at the other...
Doors look strage, too.
If you get hit, you could loose S-3D due to post processing
Do you see the projectile? Do you see the crosshair? Which of both is wrong???
LukePC1Jan 25, 2008
 
HellgateDemo_sp_dx9_x8617_50.jpg
HellgateDemo_sp_dx9_x8617_50.jpgHellgate London; Nvidia;71 viewsUnfortunatly this game has problems with lighting. The lamps are rendered at one place and the light at the other...
Doors look strage, too.
If you get hit, you could loose S-3D due to post processing
LukePC1Jan 25, 2008
 
HellgateDemo_sp_dx9_x8616_50.jpg
HellgateDemo_sp_dx9_x8616_50.jpgHellgate London; Nvidia; See the door68 viewsUnfortunatly this game has problems with lighting. The lamps are rendered at one place and the light at the other...
Doors look strage, too.
If you get hit, you could loose S-3D due to post processing
LukePC1Jan 25, 2008
 
HellgateDemo_sp_dx9_x8615_50.jpg
HellgateDemo_sp_dx9_x8615_50.jpgHellgate London; Nvidia; Lights ;-)88 viewsUnfortunatly this game has problems with lighting. The lamps are rendered at one place and the light at the other...
Doors look strage, too.
If you get hit, you could loose S-3D due to post processing
LukePC1Jan 25, 2008
 
HellgateDemo_sp_dx9_x8614_50~0.jpg
HellgateDemo_sp_dx9_x8614_50~0.jpgHellgate London; Nvidia --> Already there. Can be deleted sorry99 viewsUnfortunatly this game has problems with lighting. The lamps are rendered at one place and the light at the other...
Doors look strage, too.
If you get hit, you could loose S-3D due to post processing
LukePC1Jan 25, 2008
 
swfoc11_90.jpg
swfoc11_90.jpgStarwars Empire at war117 viewsDo you think, this Rock looks odd? I do. And I do not like it. Could you try to make proper post processing or none?
Apart from that the Game is realy nice. If you find settings for all the different distances ;-)
LukePC1Jan 25, 2008
 
tra02_90.jpg
tra02_90.jpgTombrider Aniversary; Nvidia84 viewsEver seen a floating Shadow in real Life???
Well S-3D has more to show than that...
LukePC1Jan 25, 2008
 
UAWEA01_50.jpg
UAWEA01_50.jpgUniverse at War ; Nvidia 94.2465 viewsUniverse at war works in S-3D without Errors. But it's not realy playable, because you loose the Hud if you want a 3D effect.

Hud pops out, Rest FLAT!!!
LukePC1Jan 25, 2008
 
UAWEA05_50.jpg
UAWEA05_50.jpgUniverse at War ; Nvidia 94.2499 viewsUniverse at war works in S-3D without Errors. But it's not realy playable, because you loose the Hud if you want a 3D effect.

Example of half a Hud on each side
LukePC1Jan 25, 2008
 
UAWEA08_50.jpg
UAWEA08_50.jpgUniverse at War ; Nvidia 94.24119 viewsUniverse at war works in S-3D without Errors. But it's not realy playable, because you loose the Hud if you want a 3D effect.LukePC1Jan 25, 2008
 
UAWEA07_50.jpg
UAWEA07_50.jpgUniverse at War ; Nvidia 94.2491 viewsUniverse at war works in S-3D without Errors. But it's not realy playable, because you loose the Hud if you want a 3D effect.LukePC1Jan 25, 2008
 
UAWEA03_50.jpg
UAWEA03_50.jpgUniverse at War ; Nvidia 94.2490 viewsUniverse at war works in S-3D without Errors. But it's not realy playable, because you loose the Hud if you want a 3D effect.LukePC1Jan 25, 2008
 
witcher09_50.jpg
witcher09_50.jpgThe Witcher ; Nvidia 94.24 (I think)148 viewsShoot of the cinematics in the beginning. To achieve an aligned HUD the convergence has to be decreased slightly.
Everything high, except lighting and depth of field. No special tweaking, not even Dragon-Tools...
LukePC1Nov 02, 2007
 
witcher08_50.jpg
witcher08_50.jpgThe Witcher ; Nvidia 94.24 (I think)74 viewsShoot of the cinematics in the beginning. To achieve an aligned HUD the convergence has to be decreased slightly.
Everything high, except lighting and depth of field. No special tweaking, not even Dragon-Tools...
LukePC1Nov 02, 2007
 
witcher06_50.jpg
witcher06_50.jpgThe Witcher ; Nvidia 94.24 (I think)102 viewsShoot of the cinematics in the beginning. To achieve an aligned HUD the convergence has to be decreased slightly.
Everything high, except lighting and depth of field. No special tweaking, not even Dragon-Tools...
LukePC1Nov 02, 2007
 
witcher04_50.jpg
witcher04_50.jpgThe Witcher ; Nvidia 94.24 (I think)111 viewsShoot of the cinematics in the beginning. To achieve an aligned HUD the convergence has to be decreased slightly.
Everything high, except lighting and depth of field. No special tweaking, not even Dragon-Tools...
LukePC1Nov 02, 2007
 
witcher05_50.jpg
witcher05_50.jpgThe Witcher ; Nvidia 94.24 (I think)102 viewsShoot of the cinematics in the beginning. To achieve an aligned HUD the convergence has to be decreased slightly.
Everything high, except lighting and depth of field. No special tweaking, not even Dragon-Tools...
LukePC1Nov 02, 2007
 
DarkCrusade02_75.jpg
DarkCrusade02_75.jpgThe Witcher ; Nvidia 94.24 (I think)138 viewsShoot of the cinematics in the beginning. To achieve an aligned HUD the convergence has to be decreased slightly.
Everything high, except lighting and depth of field. No special tweaking, not even Dragon-Tools...
LukePC1Nov 02, 2007
 
Crysis01_50.jpg
Crysis01_50.jpgCrysis ; Nvidia 9x.xx236 viewsCrysis on low settings with depth.
Sometimes there are anoying pixel problems...
LukePC1Oct 31, 2007
 
Crysis02_50.jpg
Crysis02_50.jpgCrysis ; Nvidia 9x.xx213 viewsCrysis on low settings with depth.
Sometimes there are anoying pixel problems...
LukePC1Oct 31, 2007
 
Crysis03_50.jpg
Crysis03_50.jpgCrysis ; Nvidia 9x.xx193 viewsCrysis on low settings with depth.
Sometimes there are anoying pixel problems...
1 commentsLukePC1Oct 31, 2007
 
Crysis04_50.jpg
Crysis04_50.jpgCrysis ; Nvidia 9x.xx273 viewsCrysis on low settings with depth.
Sometimes there are anoying pixel problems...
LukePC1Oct 31, 2007
 
Crysis06_50.jpg
Crysis06_50.jpgCrysis ; Nvidia 9x.xx248 viewsCrysis on low settings with depth.
Sometimes there are anoying pixel problems...
LukePC1Oct 31, 2007
 
Crysis07_50.jpg
Crysis07_50.jpgCrysis ; Nvidia 9x.xx467 viewsCrysis on low settings with depth.
Sometimes there are anoying pixel problems...
LukePC1Oct 31, 2007
 
wic02_90.jpg
wic02_90.jpgWorld in Conflict ; Nvidia79 viewsYou can get nice results with this game.
Unfortunatly I think it is just clicking buttons as fast as possible...
No real strategie...
LukePC1Oct 27, 2007
 
wic05_90.jpg
wic05_90.jpgWorld in Conflict ; Nvidia88 viewsYou can get nice results with this game.
Unfortunatly I think it is just clicking buttons as fast as possible...
No real strategie...
LukePC1Oct 27, 2007
 
wic08_90.jpg
wic08_90.jpgWorld in Conflict ; Nvidia103 viewsYou can get nice results with this game.
Unfortunatly I think it is just clicking buttons as fast as possible...
No real strategie...
LukePC1Oct 27, 2007
 
Titan_Quest02_90.jpg
Titan_Quest02_90.jpgTitan Quest ; Nvidia141 viewsNice game for S-3D - if you choose a little depth and hight convergence you loose not the HUD, but the map. It is possible to click on the enemys with these settings.
LukePC1Oct 27, 2007
 
Tqit01_90.jpg
Tqit01_90.jpgTitan Quest ; Nvidia142 viewsNice game for S-3D - if you choose a little depth and hight convergence you loose not the HUD, but the map. It is possible to click on the enemys with these settings.
LukePC1Oct 27, 2007
 
Tqit02_90.jpg
Tqit02_90.jpgTitan Quest ; Nvidia125 viewsNice game for S-3D - if you choose a little depth and hight convergence you loose not the HUD, but the map. It is possible to click on the enemys with these settings.
LukePC1Oct 27, 2007
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