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Category: Vireio Perception 4.X
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Vireio Perception 4.0 Alpha 1 Version:4.0 Alpha 1

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Vireio Perception 4.0 Alpha works on Oculus runtime 1.3.2 and OSVR. OSVR has had mixed results because the driver doesn't seem to inject on 100% of systems, and we are working to diagnose the problem. Also, a handful of elements aren't rendering properly in 3D (e.g. the sky box), and we'll get them ironed out soon.

It's not clearly labelled (yet). To start the Fallout 4 profile, click on the grey rectangle. When prompted, the profiles are found in the Vireio "game_profiles" directory. Follow the instructions carefully! OSVR users will have to copy a series of files to the game's binary directory; there is an OSVR instructions file for this in the Vireio Perception "instructions" directory.

Here are some important highlights for the driver:

  • Run the drivers with Administrator Permissions. Some have reported that it won't inject otherwise.
  • Vireio menu is accessed with LCTRL+Q. The FOV adjustment hotkeys are F1+F2, and options are saved to "VireioPerception.ini" in the game folder.
  • added option to zoom out ( LEFT_THUMB or MBUTTON)
  • added option to zoom in PipBoy (BACK or LSHIFT)
  • colored border for the game profile button (gray - idle; yellow - injecting; green - injected; red-game closed)

We have dedicated discussion forums in MTBS so the developers can help diagnose issues and release bug-free drivers. While there are other excited communities interested in Vireio, valuable information is quickly lost with up-votes, down-votes, and the next hot topic. This slows us down.

When posting problems in the MTBS forums, always include your specs including CPU, GPU, Operating Sytem, HMD choice, and runtime version number (e.g. SDK version number).

Be kind to the team! This is an alpha driver with big improvements to come.

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05-06-2016 05:36:13
14.4 MB
24137
 
Vireio Perception 4.0 Alpha 2 Version:4.0 Alpha 2

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HTC Vive owners rejoice! Vireio Perception 4.0 Alpha 2 is out, and we have proudly added room scale support for Fallout 4. Mark your calendars for June 4, 2016 as the day that a VR driver released room scale support in VR for games that were never designed for that purpose. This is HISTORY!

Here are the highlights:

  • This still only supports Fallout 4!  Once we are happy with this, we will be able to dramatically diversify the game support.
  • Full OpenVR (HTC Vive) room scale support. Game profile "Fallout4_OpenVR_x64" adds X+Z positional tracking.
  • Game profile "Fallout4_OpenVR_x64_experimental_Y_tracking" adds X+Z and experimental matrix modification Y positional tracking.
  • HUD manipulation for VR mode has been FIXED. There is a special secondary HUD for OpenVR users, but it's still not flawless.
  • SteamVR virtual game screen overlay can be activated on the dashboard.
  • OpenVR fully customizable "VireioPerception_OpenVR.ini" file is automatically created in the game folder.
  • ADDED Steam prediction model support
  • ADDED Vireio Perception predicted tracking solution for both Oculus and OSVR solutions
  • Improved Fallout 4 profile quality. More work is needed.
  • Slight delay added to both Oculus and OSVR tracker to resolve some problems reported by users in the official Vireio Perception forums.


SPECIAL CONSIDERATIONS

  • This is an Alpha and we didn't have time to implement everything we wanted to. It's going to get better!
  • HTC Vive will temporarily have a superior experience to the Oculus Rift CV1 because of the time constraints in getting this alpha out.
  • AMD Radeon has a compatibility advantage with Vireio Perception. We need to improve our Nvidia testing equipment to accelerate the bug fixing process - lack of equipment has been slowing us down as there is a bug or two that we think is unique to Nvidia GPUs.

To get a full appreciation of the Vireio Perception drivers and where things are headed, watch this week's episode of Neil's Messy Basement and tune in to the program regularly. Denis is planning a semi-regular pop-in for updates, and we are having loads of fun with all kinds of interesting guests. We hope you enjoy watching the show as much as we enjoy putting it together.  Email neilsmessybasement@mtbs3d.com if you want to be a guest on the program or have ideas you'd like to see on the show.

Created
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06-04-2016 04:26:23
17 MB
20514
 
Vireio Perception 4.0 Alpha 3 Version:4.0 Alpha 3

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This is a work in progress driver!

  • Introducing the "Vireio Cinema" : Play games either in mono or stereo in a VR Gaming Room on a big screen. Mouse pointer is rendered as a "laser pointer" to the virtual screen. For full immersive profiles (like Fallout 4) you can switch between full immersive mode and cinema mode.
  • Various pixel shader fx from "shadertoy.com" do build this gaming room. Customize the virtual screen and choose different fx for the VR Room in the "ini" file.
  • "profiles.xml" is back, for v4 it is located in "cfg_v4" folder.  Add any DX11 game to the xml list to play it in the VR Gaming Room in mono. That now makes injection much, much easier. Simply choose the game profile and HMD library in Vireio and hit the big profile button.
  • Full Vive Controller support (+Mouse and Keyboard emulation) !! Controllers rendered in the cinema. Oculus Touch + Leap Motion support planned !!
  • Various options added to "VireioPerception.ini".
  • Extensive new manual ! (in pdf format)


Feel free to discuss the drivers with the developers in Vireio Perception's official forums.  The software's bright future is also discussed in today's episode of Neil's Messy Basement.

Created
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09-18-2016 18:05:08
27.43 MB
85898