By Chris Kohler
THE END TIMES are fast approaching: The long-awaited consumer version of Oculus Rift is set to arrive in the first quarter of 2016.
So far, the virtual reality headset—which went from a $2 million Kickstarter to a $2 billion Facebook acquisition in less than two years—only works with PCs. But it’s not impossible for Rift to work with game consoles, an Oculus exec said this week, noting that Oculus had talked to Sony and Microsoft about it.
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