Everyone envisions that virtual reality will be about isolating yourself from the real world, but that’s not exactly what Sony has in mind
By Keith Stuart
Two years after the successful Kickstarter fund that projected Oculus Rift into the mass consciousness and launched the new era of consumer virtual reality, there are still a lot of questions to answer.
What will VR apps actually look like? How will they work? Will they resemble the games we play on current consoles, or will they work more like virtual tourist attractions, giving us access to extraordinary environments and just letting us explore them?
It’s a problem that every developer in the field is still grappling with. At the recent South West VR conference in Bristol, the main talking points were how to coax consumers into virtual experiences without scaring or alienating them – or making them feel sick. A whole new methodology is required.
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