By John Gaudiosi
Sony was developing VR technology long before Oculus existed. Its new product provides a more immersive experience. And it has a customer base of millions to tap.
One problem facing the companies that make virtual-reality technology, such as Facebook-owned Oculus VR, is a lack of true “presence.” When you strap on VR goggles and drop into a digital environment, you can’t see or interact with your real-life hands.
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