By Matt Bertz
Read a story on the promise of virtual reality on this or another website, and you will inevitably come across a reader comment dismissing the head-mounted tech as another gimmick, just like the failed push to make 3D a destination experience for gaming, film, and television. Epic Games boss Tim Sweeney thinks comparing the two is apples to oranges.
“Well 3D televisions were this concept that could never really work properly,” Sweeney says. “You have a screen in a physical location in the world and there is only one point where that is going to look right for the viewer. If you are further away from that point, then your eyes are converging on the wrong location and that’s completely wrong and if you’re off center from the point it’s going to look completely wrong. So everything about the 3D movies is wrong unless you are standing in one magical position and that’s kind of an abomination that the content industry and the movie industry especially never recognized how wrong that was and when it had marketing on all these products with a deeply flawed experience, you’re going to have very high expectations of reality. The moment you go beyond just a 2D image on a screen your brain circuits kick in that this is supposed to be reality and if it is not perfect it is incredibly jarring.”
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