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VR Is The Future, And Resistance Is Futile

By March 13, 2015March 24th, 2020Newswires

By Whiskey Ginger

Since the days of Atari, our engagement with games hasn’t fundamentally changed. It’s always been about some combination of keyboard/mouse or controller and peripherals. Immersion, in essence, is limited by our inability to engage directly with our in-game avatars. It’s a clearly defined logistical 4th wall that ultimately takes you out of the experience on some level. This, however, is quickly changing.

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