By Tanya Lewis
From the Oculus Rift headsets to the new HTC Vive, virtual-reality devices will soon be flooding the gaming market. These gadgets have the power to transport their wearers to another world, but the technology has also been plagued by some unwelcome side effects.
Companies have long known that virtual-reality headsets, 3D movies and related types of technology can cause “cybersickness,” which has symptoms similar to motion sickness. The effects vary from person to person, and typically depend on the type of game and length of gameplay.
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