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GDC 2015: For virtual reality creators, a question of control

By March 6, 2015Newswires

 

VR headsets by Sony, HTC and Valve are currently scheduled for launch in 2015 and 2016

By Derrik J. Lang, The Associated Press 

The Game Developers Conference, it’s easy to imagine what virtual reality will look like when it eventually hits the marketplace. What it will feel like, however, is an entirely different matter.

From wand-shaped controllers to motion-detecting sensors, VR creators are trying out all sorts of input methods on the road to bringing the immersive technology into consumers’ homes.

For decades, to interact with virtual worlds depicted on television and computer screens, gamers had to rely on either hand-held controllers with an assortment of buttons, directional pads and analog sticks, or a keyboard coupled with a mouse.

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