By Arthur Gies
It’s been a busy week for Epic at this year’s GDC.
First, it announced that starting immediately, Unreal Engine 4 would move from the very popular subscription model introduced last year — which was so successful that CEO Tim Sweeney said “our Unreal Engine community has grown 25-fold” — to completely free, with royalty fees to kick in after sales of $3,000 or more per financial quarter.
Epic has also worked in collaboration with Weta Digital to show off the capabilities of Unreal Engine 4 in VR, courtesy of a scene from The Hobbit: The Desolation of Smaug, all using a just-announced Nvidia GPU.
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