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TALKING THE FUTURE OF UNREAL WITH EPIC’S TIM SWEENEY

By March 5, 2015March 24th, 2020Newswires

By Arthur Gies

It’s been a busy week for Epic at this year’s GDC.

First, it announced that starting immediately, Unreal Engine 4 would move from the very popular subscription model introduced last year — which was so successful that CEO Tim Sweeney said “our Unreal Engine community has grown 25-fold” — to completely free, with royalty fees to kick in after sales of $3,000 or more per financial quarter.

Epic has also worked in collaboration with Weta Digital to show off the capabilities of Unreal Engine 4 in VR, courtesy of a scene from The Hobbit: The Desolation of Smaug, all using a just-announced Nvidia GPU.

Read the whole story here.

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