By Ari Levy
Facebook shocked the tech world last March by diving into virtual reality with the $2 billion acquisition of a niche start-up called Oculus VR. Funded initially through a 2012 Kickstarter campaign, Oculus created a slick high-end headset called the Rift that gave game developers—and Facebook founder Mark Zuckerberg—immersive viewing like nothing they’d ever experienced.
Despite the hype, consumers have yet to see a gaming device from Oculus. When they do, it will likely cost hundreds of dollars and require some technical know-how to operate.
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