A new SDK will make spatialized audio an integral part of virtual reality
By Adi Robertson
Last year at CES, Oculus impressed us all with Crystal Cove, which would later become the second development kit of its Rift virtual reality headset. It’s not doing anything nearly that big at CES 2015; its last major headset iteration, Crescent Bay, waS unveiled last fall. But it is adding a new element that it only hinted at back then: spatialized audio, which does for sound what the Rift does for video.
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