Facebook is going to need to find a killer app to get people to buy the Oculus Rift.But it also needs to deal with a queasy problem.
By Matthew Lynley
Facebook’s Oculus Rift virtual reality headset — and the VR industry in general — still have a technical problem to solve as they push to turn the technology mainstream: Using it makes some people feel sick.
In early versions of headsets like the Oculus Rift, simulation sickness — a phenomenon in which people become nauseous while playing a game on a VR headset — emerged as a surprising but not unexpected issue. Despite describing it as a “magical” experience overall, David Helgason, the CEO of gaming software company Unity, told BuzzFeed News the first version of the developer kit he used made him feel sick.
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