It’s not just gaming: Marc McLaren explains how Oculus Rift, Sony Morpheus and Samsung’s Gear VR will change communication, films, music and more…
By Marc McLaren
In 1983, at the age of eight, I fell in love with virtual reality.
That was the year I saw Tron – my first cinema experience and also my introduction to VR. It was also the year I got a Tomytronic 3D for my birthday; not real virtual reality, of course but as near as made no difference then.
I was smitten. That I could be taken from the drab grey world of 1980s Coventry and plunged into a futuristic landscape of light cycles and space battles was exhilarating. By the time I was 20, I imagined, I’d be living my whole life like this.
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