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Q&A: Carmack reveals the challenges of mobile VR game development

By September 8, 2014March 24th, 2020Newswires

By Alex Wawro

Yesterday Samsung formally revealed it’s Gear VR headset,¬†which was developed in close partnership with the folks at Oculus VR. When it debuts later this year, it will be the first of the new crop of VR headsets sold explicitly to consumers — and the first opportunity for developers to sell their VR games on a mobile app store.

The headset is powered by Oculus VR’s Mobile SDK, a variant version of the company’s toolset that plays nice with Samsung’s upcoming Galaxy Note 4 smartphone, which slots into the Gear VR headset to drive it. The phone is itself powered by Android 4.4.4 (“Kit Kat”), and Oculus CTO John Carmack told me today during a brief phone interview that his experience building a VR toolset for Android — his first Android project — has been frustrating and full of surprises.

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