Does it still care about games?
By Robert Purchese
A year ago I told Palmer Luckey’s story, about how he’d invented what would become Oculus Rift in his parent’s garage. He was the boy wonder swept up in a rollercoaster of success after John Carmack demoed his VR headset at E3 2012. Zoom went the Kickstarter campaign; zoom went the flood of excited, experimental game support; zoom went the increasingly massive piles of money raised by investors. A year later he was a millionaire, and now, two years later, he’s a multi-multi-millionaire, his company acquired by one of the biggest around, Facebook, and for a staggering $2bn.
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