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The Problem with Today’s Virtual Reality Devices: Bulky, Heavy, but going on the right direction

By August 26, 2014March 24th, 2020Newswires

By Rui Carreira 

Virtual Reality as depicted on sci-fi is a dream for most of us, and with Oculus Rift the idea has become increasingly popular. Finally, Facebook acquired Oculus VR in March, and everyone started to see the dream taking the right step towards progression – even if it now would stand on a social base rather than on a gaming one.

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