By Riley Synder
When Facebook acquired virtual reality headset developer Oculus VR for $2 billion in March, many in the tech industry lauded the move as
heralding the next generation in computer gaming.
The potential of Oculus’ Rift goggles is tantalizing — rather than playing a game in front of a computer screen, gamers would get the visual sense they’re inside the game with a 360-degree view of the computer-generated action.
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