Skip to main content

Getting physical with virtual reality

By July 18, 2014March 24th, 2020Newswires

By Riley Synder

When Facebook acquired virtual reality headset developer Oculus VR for $2 billion in March, many in the tech industry lauded the move as
heralding the next generation in computer gaming.

The potential of Oculus’ Rift goggles is tantalizing — rather than playing a game in front of a computer screen, gamers would get the visual sense they’re inside the game with a 360-degree view of the computer-generated action.

Read the whole story here.

Leave a Reply