Despite potential, developers have a lot to learn about virtual reality

By June 17, 2014March 24th, 2020Newswires

Alien: Isolation, Lucky’s Tale and Xing

Even as other companies began to wind down at E3 2014, the Oculus booth was packed with people trying to get a glimpse of the future.

Oculus had four games on display for attendees to check out at its booth, but there were more scattered around the show – a sign that developers of all creeds have their faces buried in the Oculus Rift.

And that’s not mentioning Sony’s Project Morpheus, still in an early state but not to be discounted just yet.

As more and more games begin to use this tech, though, it’s becoming ever more clear that developers are going to need to change the ways they design games if they want the tech to work. I played as many virtual reality games as I could during this year’s E3, and these are the conclusions I drew.

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