By Josh Dickey
When Facebook bought Oculus Rift back in March, Hollywood took notice. Though accelerated development of the virtual-reality headset will be largely driven by video games, the idea of strapping immersive movies or TV shows to your head suddenly seemed inevitable.
But creating gaming content for VR looks easy compared with the challenge of capturing the real world for viewing through the mask. How do you block your actors? Should the camera move?
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