Virtual reality’s early adopters worry what mainstream usage will look like in the Facebook era

By March 28, 2014March 24th, 2020Newswires
By Simone Pathe

Oculus VR, the virtual reality company Facebook purchased for $2 billion Tuesday, has sold about 75,000 of its headsets to game developers, but none to the public. Facebook, on the other hand, has about 1.2 billion users. Depending on how Facebook incorporates Oculus’ technology into their social networking, they could make mainstream an experience that until now has been mostly limited to gaming.

Working out of his parents’ garage, the 20-year-old Palmer Luckey built the Oculus Rift headset out of ski goggles and smartphone and tablet parts, then posted his invention on Kickstarter to raise money for the prototype that he thought would forever change gaming.

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