Motion tracking cameras let users walk virtual spaces untethered—for a price.
By Sam Machkovech
I’m standing in a small office in Seattle’s Belltown neighborhood, just blocks from the gorgeous Olympic Sculpture Garden, where solid walls block the nearby environs. I’ve been invited to the darkest, most insulated room at the relatively new Reactor Accelerator, a tech-incubation office space. That’s because, for what I’m about to see, I need to be in a completely controlled environment.
Local engineer and designer Mark Haverstock hands me a headset and asks me to put it on. It looks a lot like the Oculus Rift, a virtual-reality headset that has exploded in the past year thanks to a millions-strong Kickstarter and tons of public appearances. This headset is black and lightweight, too, and it fits nice and snug on my head.
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