The 2DS, Pokémon X and Y, and Nintendo’s wavering commitment to stereoscopic 3D

By October 4, 2013March 24th, 2020Newswires

New hardware and software expose how nonessential the “3D” in “3DS” has proven.

By Andrew Cunningham

The modern Nintendo relies overwhelmingly on two things: the strength of its first-party software (and the nostalgia its franchises continue to inspire), and the ability to offer hardware that isn’t quite like anything else on the market.

The latter was important to the success of both the Nintendo DS and the original Wii. The DS foresaw the gaming potential of a touchscreen years before modern smartphones and tablets appeared on the scene, and the console used its then-unique motion controls to stand out next to its more powerful, traditional competitors.

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