VR headsets have been around for decades, but they’ve always been bulky and expensive. The Oculus Rift, which made waves at this year’s CES, could finally bring the technology into the mainstream.
By Jeff Ward-Bailey
Virtual reality might have been a concept ahead of its time — VR headsets promised immersive gaming experiences in the 1990s, but bulky headsets and relatively primitive graphics kept them from being widely adopted. The technology has come a long way in 20 years, though, and now a company called Oculus is trying to put us inside games in a way that no screen can.
Read the whole story here.