A Matter of Perception
By Nick Wingfield
IRVINE, Calif. — Virtual reality is one of many inventions that never seemed to make the leap from science fiction to mass-market product.
Again and again, headsets that promised to immerse people in wondrous, three-dimensional worlds have bombed with the public — held back by high prices, ungainly designs and crude graphics.
But now the bonanza of cheap, high-quality components created for the mobile electronics market, coupled with some technology innovations by a Southern California start-up called Oculus VR, could bring within reach the fantasy of many a video gamer: a virtual reality headset that costs just a few hundred dollars and puts players inside games like no television set can.
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