INTERVIEW: Kudo Tsunoya talks Kinect
Before Avatar, 3D never really mattered. It was the moment when people started backing the technology for its merits, not just its gimmicks. Now 3D is everywhere, in virtually every TV and built into games on both the PS3 and Xbox 360.
Kinect still feels like it’s stuck in the before time: it hasn’t had its Avatar moment. While there have been incredible sales numbers, there has yet to be a title truly worthy of critical acclaim.
Kudo Tsunoda, Microsoft’s creative director of Kinect, begs to differ. Kinect: Star Wars, he says, is going to be the hardware’s breakthrough moment.
“So many people love star wars.” says Tsunoda. “There are things that happen in the Star Wars movies that people have always wanted to do.”
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