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Nintendo, Sony and Microsoft: three very different takes on portable gaming at GDC 2012

By March 12, 2012March 24th, 2020Newswires

Nintendo, Sony and Microsoft: three very different takes on portable gaming at GDC 2012

By Sean Buckley

Tim Cook says the darnedest things. Why, just last week Apple’s head honcho suggested that iPad users are ditching their home consoles in favor of Cupertino’s favorite slate. Bold words, ones that can’t be sitting well with the gaming industry’s big three. Steady thy rifle, hardcore gamer, Cook has a point: the console wars have shifted irreversibly. Gone are the days of bickering over somewhat similar 16-bit consoles and their supposed lack of “blast-processing”; today’s gaming armies wage war with wildly different artillery. In the pursuit of your mobile gaming dollar, Nintendo towed a traditional line with a new twist. Sony, on the other hand, seems to have bundled every input method it could get its mitts on into its next-generation portable. Microsoft, however, puts the “mobile” in mobile gaming, echoing Apple’s own approach with an Xbox Live platform that eschews dedicated hardware to float across Windows Phone devices as a “feature.”

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