Today’s 3D Boom: Could It Transform Pay-For-Play Videogames?

By April 1, 2011March 24th, 2020Newswires

Today’s 3D Boom: Could It Transform Pay-For-Play Videogames?

By Kevin Williams

One of the oldest jokes in the entertainment industry speaks of “an overnight success, only 20 years in the making.” It is frequently true of performers, and it is equally true of technology, that seemingly sudden breakthroughs are often preceded by years of misfires, frustrations and failures. This is certainly the case with 3D.

Today, 3D is enjoying multiple boomlets across various sectors of the entertainment industry. From movie theaters and theme parks to TV sets and home videogames, 3D is drawing huge crowds and generating tens of billions of dollars in sales worldwide. Although U.S. sales of 3D televisions have been disappointing to manufacturers, the product is enjoying higher-than-expected sales in other large markets such as Germany and China.

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