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Nintendo 3DS First Impressions: Great Potential, Partially Realized

By March 27, 2011March 24th, 2020Newswires

Nintendo 3DS First Impressions: Great Potential, Partially Realized

By Evan Narcisse

Avatar‘s record-setting success aside, few entertainment trends have attracted more skepticism than 3D. When it comes to movies, even the best instances of stereoscopic filmmaking earn only begrudging respect. And the worst examples stand out for what they are: trend-driven examples of movie studios and cineplex companies trying to cash in on a fascination. People view the nascent 3DTV categories and 3D programming by network and cable TV in much the same way–as simply a method to extract premium package dollars from consumers.

Thus it’s a whopper of a gamble for Nintendo–currently the leader in both the handheld and home console video game categories–to pin its hopes of future dominance on stereoscopic 3D. Part of Nintendo’s strategy is the glasses-free angle. Unlike just about every other type of 3D experience, this new 3DS handheld doesn’t require users to wear glasses. (Or in some cases, glasses over glasses.)

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