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Great expectations for the future of gaming

By September 20, 2010Newswires

Great expectations for the future of gaming

Avid gamers may be keen to experience 3D technology, but the industry is far from providing a united front, says Steve Boxer

Just like TV and the movies, video games are currently busily engaged in embracing 3D. Technically, they are ideally suited to the 3D revolution – modern games are already modelled in 3D, then rendered down to 2D for display on conventional TVs. Making them work in 3D is a relatively trivial (at least when compared to the equipment challenges faced by TV and the movies) matter of adjusting the output from consoles or PCs after a bit of technical jiggery-pokery.

There have been isolated incidences of 3D games in the past, all of which have been tied to 3D movies (and any keen gamer will tell you that games-of-movies have a dire reputation). But this Christmas will see the arrival of the first truly credible games that can be played in 3D: most notably Gran Turismo 5, Killzone 3, Crysis 2 and Tron: Evolution.

Keen gamers are always amenable to early adoption of new technologies – and the appeal of 3D games is obvious. 3D allows you, in particular, to judge distances in games more easily: useful for shooting at waves of incoming enemies or gauging the perfect braking point in order to clip those apexes at the wheel of a virtual racing car. Just like in films and on TV, it makes in-game objects pop and generally adds to the prevailing sense of being immersed in a world.

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