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Talking with Simon Carless – The man in charge of the GDC conferences talks about free-to-play games

By September 13, 2010March 24th, 2020Newswires

Talking with Simon Carless, Part 3

The man in charge of the GDC conferences talks about free-to-play games and opening up awards voting to the masses in the final part of our talk.

By Evan Narcisse

The other new track debuting online is the 3D stereoscopic development track. I’ll be honest, the first thing that struck me was, is it too soon? Is it too soon to have a whole track dedicated to that? So why don’t you talk a little bit about the thinking there.

Well, it’s interesting. I think, in some ways, it is quite soon. But there’s a specific reason for that, which is that there’s quite a significant lead time on making games. So, if you’re going to be making a game that you’re just starting on now. So, if you’re starting on a game now and it’s going to be finished in a couple of years time, then I think you should actually worry about things like stereoscopic 3D. By doing the 3D stereoscopic game summit, we are not saying, “3D is going to be massive in the market this year!” But what we are saying is that if you’re a game creator, and you look at what’s happened in the movie space, people are spending significant extra dollars to get to watch 3D movies and enjoying it.

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