Interview: Guerrilla’s Hulst Talks FPS Tropes In Killzone 3
by Brandon Sheffield
Killzone 3 is one of the bigger games coming from the Sony camp for E3, with the PlayStation 3 exclusive shooter trailing stereoscopic 3D visuals and the promise of bigger, badder everything.
Gamasutra got to talk with Hermen Hulst, managing director of Dutch franchise creators Guerrilla Games ahead of the show, and put him on the spot regarding familiar FPS tropes (why is melee more powerful than guns?), 3D (do you design around it?), and regenerating health.
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