2010 Game Developers Conference Online to Feature Summits Dedicated to Development on iPad, iPhone, Stereoscopic 3D, Game Narrative
Call for Papers for Premier Online-Focused Event to Open on April 21st
SAN FRANCISCO, April 14 /PRNewswire/ — Game Developers Conference® Online (GDC Online) 2010 will feature a line-up of emerging-market summits on the first two days of the October 5th-8th event in Austin, Texas. These key standalone summits include one and two-day events dedicated to game development on Apple’s iPad, 3D stereoscopic games, iPhone games and videogame narrative. The summits will present sessions with in-depth business and technical advice in these major up-and-coming facets of the game industry. The three days of GDC Online main conference sessions will offer a host of business, marketing, design and technical content vital to making social network titles, free-to-play web games, kid-friendly online titles, larger-scale MMOs, or experimenting with other online gaming genres. GDC Online takes place at the Austin Convention Center in Austin, Texas. Call for submissions for GDC Online summits and main conference sessions will open April 21st.
The summits to be presented at the Game Developers Conference Online (formerly known as GDC Austin) this October include the following:
iPad Gaming Summit
Debuting at GDC Online, the one-day iPad Gaming Summit, paired with the iPhone Games Summit, will provide an abundance of key facts and advice for all those working on the iPhone and iPad platforms. Sharing key business learnings to top technical takeaways from developers already surging to major success on this extremely competitive format platform, the iPad Gaming Summit provides a springboard into the world of iPhone/iPad game development.
3D Stereoscopic Gaming Summit
In another Summit debut, the one-day 3D Stereoscopic Gaming Summit will be the first GDC event to explore the world of 3D stereoscopic gaming in depth. With 3D-capable movies such as Avatar and Alice In Wonderland topping the worldwide box office for multiple weeks, and graphics engine companies and console manufacturers alike touting the rise of 3D in gaming, the 3D Stereoscopic Gaming Summit will gather industry experts to explain and demonstrate the latest advances in the area. Sessions will cover how to build 3D support into future games, potential technical barriers and solutions, and an analysis of key trends surrounding hardware adoption and penetration.
iPhone Games Summit
Returning to Austin after its successful debut in 2009, the third iPhone Games Summit will once again bring together top game developers from around the world to share ideas, best practices and discuss the future of this revolutionary platform. This one-day summit, paired with the iPad Summit on the following day, will focus on driving business and marketing strategies and how to truly succeed through micro-transactions on the iPhone 4.0 operating system and beyond. With advice from successful iPhone game companies, leading speakers and advisors, this event will be a must-attend for those in the space, or just looking to learn more.
Game Narrative Summit
The 2010 Game Narrative Summit, evolving in name and intent from the long-running Game Writers Summit, is dedicated to exploring the state and future of storytelling in videogames – all the way from emerging independent and social game experiences to the biggest AAA game titles. The two-day event will span all facets of the game story-making process and will bring together experts from the writing, design and creative game communities to showcase what interactive entertainment can do with storytelling – and why it’s so vital to the future of videogames. Sessions will address the art of writing scripts that seamlessly integrate into major console and online game titles with the new breed of story experiences, centered in anything from ARGs to Facebook games.
“With this new batch of specialized summits, GDC Online proves once again that this event is at the forefront of the emerging technologies and platforms of the future,” says Izora de Lillard, event director of GDC Online. “The full breadth of GDC Online’s content offers essential sessions for both industry veterans and online game developer newcomers to learn about and capitalize on important and developing trends.”
More information will be available at www.GDCOnline.com in late April.
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