PlayStation 3D
This is it. It`s happening. Having had a strong interest in stereoscopic 3D pretty much since the Digital Foundry blog launched, today is the day I`m finally going to be able to try my hand at the first mainstream adoption of the technology: Sony`s fledgling stereoscopic system for PlayStation 3.
I`m under no illusions that this is going to become a mass-market game-changer for the Sony console or anything, but I am intrigued by the potential of the technology. While its short-term impact is going to be limited, in the long term I`m convinced that proper stereoscopic vision is the future of the television set.
Just as HDTVs are replacing the old CRT and are slowly becoming the norm, so – in the fullness of time – will 3D TVs replace them. In these early days the glasses are something of a hindrance, but solutions are already in progress to refine this element of the technology and eventually remove it entirely.
Of course, right now it is early days, but one thing is clear: it is videogaming that will be at the forefront of this technology, and our favourite pastime is arguably best-placed to get the most out of the new displays. Immersion can only benefit immensely from a strong interactive element, and the various technologies surrounding today`s games consoles, when combined with stereo 3D, make for some mouth-watering possibilities. Head-tracking, motion control, 3D…
It`s all happening for PlayStation 3 this year.
Read the whole story here: http://www.eurogamer.net/articles/plays … d-hands-on
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