NVIDIA GeForce 3D Vision Gets Rousing Endorsement From Game Development Community
FOR IMMEDIATE RELEASE:
SANTA CLARA, CA—MARCH 3, 2009—NVIDIA Corporation today announced that NVIDIA® GeForce® 3D Vision™ technology, the world’s first high-definition 3D stereo solution for the home, has received a rousing thumbs up from the who’s who in the game development world. Now that the designers, artists, and creative forces behind the industry’s hottest games have had a chance to take 3D Vision for a test drive, they have been unanimous in their praise for this hot new technology sensation that debuted at the Consumer Electronics Show in January.
Forming the foundation for a new consumer 3D stereo ecosystem for gaming and home entertainment PCs, and powered by NVIDIA GeForce GPUs, the number one GPU choice of gamers worldwide—including the new GeForce GTS 250 GPU that was announced earlier today—3D Vision is a combination of high-tech wireless glasses, a high-power IR emitter and advanced software that automatically transforms hundreds of PC games into full stereoscopic 3D experiences. Designed to work with the new pure Samsung and ViewSonic 120 Hz LCD monitors, Mitsubishi DLP HDTVs, and the DepthQ HD 3D Projector by Lightspeed Design, Inc, 3D Vision unlocks crystal-clear, flicker-free 3D stereo imagery perfect for driving new experiences in 3D gaming, 3D movies, and 3D photography.
Here’s what they had to say:
“I expected to see a marginal improvement over the previous generation of this technology, but what I saw blew me away—crystal-clear 3D with no hint of flickering or ghosting! It had me grinning from ear to ear, frothing superlatives like a lover on Valentine’s Day,” said Stephen Viljoen, Chief Operating Officer, Slightly Mad Studios, developer of the upcoming Electronic Arts title, Need for Speed: Shift. “For the first time, the technology is at a level where one can have full-on gaming sessions without any side effects, apart from sore facial muscles from all the grinning. I`ve seen the future and it’s beautiful!”
“The world of Nero and Dante in Devil May Cry takes on a life of its own when played using 3D Vision technology,” said Jun Takeuchi, General Manager of R&D Strategic Planning Department of Capcom. “The level of immersion is simply staggering, and we look forward to taking advantage of this superior stereoscopic technology in our future titles.”
“THQ is an avid supporter of PC gaming, with leading titles like Warhammer 40k: Dawn of War 2 and our Company of Heroes franchise,” said Roy Tessler, Senior Vice President of Production and Worldwide Studios at THQ. “We’re impressed by NVIDIA 3D Vision, and look forward to exploring the use of this technology in future titles to showcase its immersive effects.”
“Playing Spore with 3D Vision represents a whole new evolution in game play,” said Lucy Bradshaw, general manager, Maxis. “There’s something intrinsically satisfying in watching your creations grow and interact with other creatures in a true 3D 360-degree environment.”
“3D gaming? We’ve heard it all before. That’s what we thought as well before we saw what our game looks like running on NVIDIA 3D Vision technology. Nothing can prepare you for the shock that awaits you—you really have to see it to believe it,” said Pete Lake, Senior Producer on Burnout Paradise The Ultimate Box at Criterion Games. “Oncoming traffic comes at you like you’re actually standing in front of it, pull a wheelie on a motorbike and you find yourself leaning back! The hardest part is not reaching into the screen to pick things up they look so real!”
“We are always looking forward at what is going to be the next leap in groundbreaking technology,” said Darryl Still, International Publishing Director, 1C Publishing. “I was staggered by the fully immersive experience of 3D Vision, and firmly believe consumers will be too.”
“NVIDIA 3D Vision is way ahead of any other consumer 3D product I’ve ever tested,” said Niklas Westberg, Technical Director, Massive Entertainment, an Ubisoft Company.
“One of the most interesting things about NVIDIA GeForce 3D Vision is that it makes game replayability a really enjoyable experience. You get to know your favorite games even better—you can fully immerse into those games, and enjoy a full 3D experience. NVIDIA 3D Vision makes people want to play their games again to discover what they missed the first time around,” said Bartosz Brzostek, CTO of Metropolis Software. “As we aim to offer to players new fields of gaming experiences with each game, we are in close cooperation with NVIDIA to fully support the 3D Vision technology.”
“A big part of The Witcher’s appeal is that it deeply immerses players in a bleak medieval fantasy world unlike any other RPG, and with NVIDIA GeForce 3D Vision the game’s tremendous atmosphere is taken to an entirely new level—without any work on our end, really,” said Adam Kici?ski, CEO, CD Projekt RED. “We’re really excited about the future potential of the technology, and our artists and designers can’t wait to see how further development and optimization can elevate the visual quality of our future titles even further.”
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