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MTBS3D RT @MTBS3D: Interview with Shawn Frayne, CEO of @LKGGlass, #3D footage included. Alex Hornstein, CTO of Looking Glass Factory, will be spe…
MTBS3D Interview with Shawn Frayne, CEO of @LKGGlass, #3D footage included. Alex Hornstein, CTO of Looking Glass Factory,… https://t.co/sMLRxLd7eE
MTBS3D RT @IFCSummit: #IFCSummit is proud to announce @intel as a Platinum Sponsor! #Intel #futurecomputing #cloud #gamedev #AI #AR #VR https://t.…
MTBS3D RT @IFCSummit: IFC Summit is proud to announce @AMD as a Silver Sponsor for #IFCSummit! #CloudComputing #FutureComputing #AI #gamedev #AR #…
MTBS3D RT @IfcSummit: IFC Summit welcomes Professor Bebo White to our futurists panel. @beboac is a Department Associate (Emeritus) at the SLAC Na…
MTBS3D RT @IfcSummit: Nima Baiati Global Head of Cybersecurity Solutions for @Lenovo is speaking at #IFCSummit. #IFCSummit2019 #CyberSecurity http…
MTBS3D RT @IfcSummit: Jeffrey Shih Lead Product Manager for @unity3d’s efforts in #ArtificialIntelligence is speaking at #IFCSummit. #IFCSummit201
MTBS3D RT @IfcSummit: We are excited to welcome Director in Privacy and Security, Paul Lanois, for @Fieldfisher as a speaker at #IFCSummit. Paul…
MTBS3D Jim Jeffers talked about @intel’s efforts to enable over a billion users with creative and computing tools.… https://t.co/Z9fi0pS8xp
MTBS3D RT @IfcSummit: Adshir to discuss ray tracing at #IFCSummit. Adshir is strategically important to the #ClienttoCloud Revolution because it’…
MTBS3D RT @IfcSummit: We are honored to welcome Linda Sellheim, Education Manager for @EpicGames, to the upcoming #IFCSummit #IFCSummit2019 speake…
MTBS3D RT @tifcagroup: Enabling Breakthrough Innovations in the #ClienttoCloud Revolution. https://t.co/dglxcxLO3D

Unity Talks Heretic at SIGGRAPH 2019

Unity Technologies at SIGGRAPH 2019Meant to be Seen got a lot of great interviews from SIGGRAPH this year.  First up is Arisa Scott, Product Manager for Unity Technologies.  In addition to talking about their latest engine support, she also spoke to virtual reality and effective use cases for ray tracing and rasterization techniques.
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Defining the Client-to-Cloud Revolution

Game Developers Conference 2019
It's no secret that we've taken a very big interest in the Client-to-Cloud Revolution, and yes, it's a bit left of centre from topics like virtual reality and stereoscopic 3D.  It actually ties in, and the reason we're so excited about it is because similar to the way stereoscopic 3D and virtual reality represented an opportunity to significantly improve and change the way we experience computing, so is the client-to-cloud revolution.

Maybe it was the extra cup of coffee talking, but I put pen to paper to express what the client-to-cloud revolution actually is and why I'm so personally excited by it through a blog on Gamasutra.  Check it out and see what you think!
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The Client-to-Cloud Revolution at E3 Expo

It has been a major boon for the Client-to-Cloud Revolution at the E3 Expo!

Google Stadia

First, Google Stadia announced their first pricing model.  Google Stadia is a brand new game streaming service intended to rival the capabilities of other gaming solutions through the power of the cloud.  While this has been attempted for years by other vendors, technological innovations like 5G and readily available Internet bandwidth have pushed this far into the domain of reality.
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