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MTBS3D RT @tifcagroup: Enabling Breakthrough Innovations in the #ClienttoCloud Revolution. https://t.co/dglxcxLO3D
MTBS3D RT @tifcagroup: TIFCA’s Client-to-Cloud Vision document has been published. We are meeting during #SIGGRAPH2019 to jointly address the cont…
MTBS3D It’s been a major boon for the Client-to-Cloud Revolution at #E3. #E32019 #E319 #GoogleStadia #BethesdaE3https://t.co/IqIrR81D8o
MTBS3D RT @IfcSummit: Sixth International Future Computing Summit Moves to Silicon Valley November 5-6, 2019. Open Call for Visionary Speakers and…
MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7

Meant to be Seen Stereoscopic 3D Programming Guide Released Online!

We are pleased to report that our presence at the Game Developers Conference in San Francisco was a resounding success. Almost a thousand MTBS Stereoscopic 3D programming guides were distributed, and industry adoption is well under way. The guide was so popular, the booth had to replenish materials the first day! It is now available as a free PDF download to all mtbs3D.com members. Read more in our "Press" section, and download the guide by clicking here!

Our testers are also hard at work on getting initial certification results ready. Please come back regularly for the latest updates, and post in our forums so we can prioritize the games we test according to your needs.
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mtbs3D.com Launched! Dawn of a New Day For Stereoscopic 3D in Video Games!

Welcome to the Meant to be Seen stereoscopic 3D advocacy, certification, and discount website. Please read the "President?s Message" to learn more about us, join our forums, and spread the good word! Special thanks go to the iZ3D team for their generous sponsorship that made all this possible.
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Animation Magazine, Bioshock 2 Review, System Errors

As a precursor to the Game Developers Conference, The S-3D Gaming Alliance is very pleased to announce its latest affiliate member:



"We have to keep up with the times, and stereoscopic 3D gaming has a very important present and future. Game developers need a firm grasp of this technology, and this is a great opportunity for them to have a real say in how it moves ahead." - Jodi Bluth, Publisher, Animation Magazine
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