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MTBS3D RT @GetImmersed: Dr. Ofer Shai is the Director of Omnia AI at @DeloitteCanada. He talked about the misconceptions about #ArtificialIntellig
MTBS3D RT @GetImmersed: The use of #futurecomputing in #healthcare was one of the prominent tracks at #Immersed2018, and we got to see some really…
MTBS3D RT @GetImmersed: Ricardo Wagner, Director of Product Marketing for #Office365 at @microsoftcanada, talked about their efforts to make moder…
MTBS3D RT @GetImmersed: Pascal Langlois, Founder of Collective Intent, talks about the potential of using motion capture technologies to re-enable…
MTBS3D RT @GetImmersed: David Parker, Founder of @teamwishplay, talked at #Immersed2018 about how they are using #immersivetechnologies like #Virt
MTBS3D RT @GetImmersed: Richard Huddy, Head of the Game Ecosystem at the Samsung Research Institute (UK), was the second keynote at #Immersed2018.…
MTBS3D RT @GetImmersed: .@JoanneAska, Co-Founder of @TribeOfPan, talks about @TheChoice_VR their innovative #VR project that addresses the topic o…
MTBS3D .@ArozziChairs makes high-end #gaming chairs and tables. Scott Nishi, Sales Manager for Arozzi, spoke to us at… https://t.co/4U4LyU1SJn
MTBS3D .@pimaxofficial interview from #CES2019 includes news about their latest #5K and #8K #HMDs, eye tracking and new co… https://t.co/mmgw69jRTa
MTBS3D .@HP unleashes the #VR dinosaurs at #CES2019. 🦕 🦖 https://t.co/Ufed2K99F5 https://t.co/Rd5irCXzMZ
MTBS3D Today’s interview is with Jan Ludvig from @SenseArena. Jan was a professional #NHL #hockey player. He talked about… https://t.co/3fT7zWGmyI
MTBS3D Chia Chin Lee of, CEO of @BigBoxVR talks Population One at #CES2019. #VR #eSports https://t.co/xfIWYboVkQ https://t.co/3pW2AEPaxG
MTBS3D At #CES2019 we met with Rikard Steiber, President of #HTCViveport, and he talked about their new @htcvive Pro Eye,… https://t.co/WjugF0l5gJ
MTBS3D We met with Ryan McCall, Director of Strategy and Business Development for @UL_Benchmarks at #CES2019. He talked ab… https://t.co/lo8HZkYs5p
MTBS3D .@OmronAutomation talked about their ping pong playing robot at #CES2019. 🏓🤖 #Robotics #technologyhttps://t.co/SvdLiCYlbZ
MTBS3D MSI showcased their latest 17" GS75 Stealth laptop computer and talked about the availability of #VR readiness in t… https://t.co/3UrISM7nWK

S-3D Unreal Engine Revealed!

Earlier this week, the industry received word from GDC 2010 that Epic Games has implemented stereoscopic 3D support for NVIDIA’s GeForce 3D Vision solution in Unreal Engine.


Mark Rein, VP and Co-Founder of Epic Games and
Neil Schneider, President & CEO of Meant to be Seen
after SIGGRAPH 2008 UT3 S-3D Demo


While MTBS was very supportive of this, we were concerned that the arrangement would be proprietary - a left/right format that only NVIDIA hardware could understand.

We misjudged this. According to NVIDIA, it’s not native stereoscopic 3D support which passes an exact left and right image to the display. Instead, Unreal Engine has been optimized to render in a “stereo friendly” way. NVIDIA’s GeForce 3D Vision driver will then have a much easier time extrapolating a full stereoscopic 3D gaming experience, and Unreal games will have much higher chances of being 3D Ready.

On the surface, this relationship creates an excellent marketing relationship between Epic Games and NVIDIA’s 3D efforts. More importantly, and this is strictly analysis on our part, these optimizations should also benefit driver developers like DDD and iZ3D because their software is based on very similar principals.

We think this is very commendable. It’s not quite industry-wide support, and it’s not a left/right standard - but it is something that could benefit the industry on the whole. Let’s see how things move ahead!

If time permits, we will try to get connected with Epic Games directly at GDC.