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MTBS3D Check out this interview with Tony Zheng, Co-Founder of @matatalab. They have developed a new robotic toy for child… https://t.co/PPnrmshvQ5
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MTBS3D Adshir makes ray tracing technology that works on countless platforms and device types. They’re are the first on r… https://t.co/yqLobXhx14
MTBS3D We interviewed Steve Venuti, VP of Marketing for @KeyssaTech. They've developed a solid state connector that is cha… https://t.co/081Ie1799L
MTBS3D Jim Malcolm, Chief Marketing Officer for @HumanEyesTech demonstrated their latest combination 360 degree plus 180… https://t.co/dfnwLmc1Os
MTBS3D .@Dlink spoke to us last week at #CES2020 about their latest Wifi 6 mesh router and what it means for end users.… https://t.co/n2HXCcufMX
MTBS3D RT @tifcagroup: Our Client-to-Cloud Revolution Portal is LIVE! Computing is heading towards a world of any place, any device user experienc…
MTBS3D RT @IFCSummit: .@thekhronosgroup President @neilt3d talks open standards and client-to-cloud at #IFCSummit. #CloudComputing https://t.co/T
MTBS3D Please help @tifcagroup by completing their survey by December 16th! https://t.co/nInslvJ1HM
MTBS3D RT @IFCSummit: #IFCSummit Visionaries Panel with @IntelSoftware @intel @AMD and @jonpeddie talks Client-to-Cloud. #CloudComputing #FutureCo
MTBS3D RT @IFCSummit: The Futurists Panel moderated by @deantak of @VentureBeat is online. #IFCSummit #CloudComputing #FutureComputing #Futurists
MTBS3D RT @IFCSummit: Daryl Sartain is Director & Worldwide Head of #XR, Displays, and Wireless Ecosystems for @Radeon at @AMD. He is also Chair o…
MTBS3D RT @IFCSummit: Arvind Kumar is a Senior Principal Engineer for @intel @IntelSoftware. At #IFCSummit he explained the workings of the Client…
MTBS3D RT @IFCSummit: Neil Schneider’s #IFCSummit opening presentation. #CloudComputing https://t.co/CFqiNxSzPV
MTBS3D RT @IFCSummit: Our #videogames in the #clienttocloud revolution is going on now featuring @playhatchglobal @AccelByteInc @awscloud and @Sha

S-3D Gaming in Vision Magazine, NVIDIA S-3D Driver News

Finally! Stereoscopic 3D gaming is getting the attention it deserves!



The Consumer Electronics Association, producers of the required attendance Consumer Electronics Show, did a full spread on stereoscopic 3D gaming in their current issue of Vision Magazine! A full spread!

Entitled "Video Games Pave the Way For 3D Homes", this comprehensive article features NVIDIA, James Cameron, Panasonic, Craig Perry (Final Destination in 3D), Disney, The S-3D Gaming Alliance, and more! Well worth reading!

Be sure to share your thoughts in our discussion forums!

Speaking of S-3D gaming, for those waiting for the next driver for NVIDIA GeForce 3D Vision, it should be out shortly. Not now, but SHORTLY! We got a preview driver, but there were some bugs to work out still.

According to NVIDIA:

Avatar is now being programmed directly to our 3D Vision driver, which gives the developer complete control over how to render their game in 3D. This results in numerous benefits:

1. Out of screen effects.
2. Water reflections rendered with depth.
3. Explosions, leaves falling, all rendered in 3D.
4. Crosshair rendered at object depth.
5. Full control over 3D convergence, based upon screen size and user distance.


Looking forward to it!